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Smoke The Beehive

   (3 reviews)

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About This File

This level is based on a Doom map that I made in 1996 called Beehive.

Tips: There's always a way in and always a way out. The computer map powerup is your friend. There is no such thing as too many imps. Happiness is a warm gun. Don't panic. Etc.

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It's a decent map.

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Guest

Unknown date

  
This is dated March 2004, but is apparently based on a level from 1996, and looks it. The design is based on a network of hexagonal rooms around a central hub. Overall it's okay for a 1996 level; easy, because you have loads of weapons and ammo, and also cramped and samey, but it passes the time. Feels like a light snack rather than a full-blown slaughterfest (and would have been far behind the curve for a 2004 level).

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Unknown date

  
Interesting-looking and atmospheric map. The gameplay is so-so, but overall it's worth checking out.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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