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Mega Phase

   (15 reviews)

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Designed for Single Player/Co-Op and DM. (not just one or the other.)

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TimeOfDeath

  
liked, except the exit bars are broken in vanilla compat like Memfis said (it's because floors don't move below -512 or whatever the magic number is)

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Guest

Unknown date

  
This is a medium-sized, good-looking UAC base map with a nice dark atmosphere. The map is quite unlinear and a bit confusing. I highly recommend to mark the locked switches on the automap, or otherwise you'll run around and search for the switches you've once seen when you still didn't have the required key. The difficulty is avarage, not too rough,maybe the challenge could have been a bit tighter. But it was still fun to play. 4/5 -Milian

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Guest

Unknown date

  
This is dated May 2004. It's decent but fiddly; the design is a wandery castle / techbase with piles of health lying around. The design is a mish-mash of E1 themes. You fight 170+ mostly weak monsters, with a couple of scares. The flow takes you through the level well without feeling too linear. An early switch puzzle confused me, and overall it's not hard (the BFG is handy for the boss battle though). I agree with the other reviewer re: the keyed switches.

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Guest

Unknown date

  
It's not a bad level.

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Memfis

Unknown date

  
Very nice dark base with some brown brick parts, could be even scary but it is too easy for that. A few designs reminded me of Alien Vendetta and Evilution. Main problem: ridiculous amounts of backtracking, just what the hell man. Also the exit bars didn't lower for me (prboom-plus -complevel 2). No idea why.

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Guest

Unknown date

  
A nice-looking map, but rather tedious to play. There is one switch-hunt that is a little too elaborate (an irritation rather than a challenge) and towards the end I found the gameplay to be too wandery and lacking in real action. The key actions should be simplified - one you have the blue key, you should be able to raise blue bars without running to the other side of the (by then empty) map to press a switch.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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