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Starport v1.7

   (7 reviews)

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About This File

Starport is a high-tech level containing new music (the theme from Halloween), floor, ceiling and wall textures as well as a couple of new sounds and sprites.

The level itself resembles some type of futuristic starbase. The level contains several large interconnected rooms, such as a shuttlebay, airlock and computer room built around a centralized pool of acid.

As a hidden bonus, many of the rooms are interconnected through a series of hidden tunnels and ventilation ducts, which make great hiding places in deathmatch.

NOTE: In order to use this WAD, you must unzip the file STARPT17.ZIP into your DOOM2 directory and type INSTALL, you can then move the WAD to any directory you want.

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Guest

Unknown date

  
Brilliant map: non-linear, very challenging and well balanced. It's not quite as hard as it might seem at first, and lots of fun once you know your way around the place.

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Guest

Unknown date

  
Considering, that this is a map from 1995, it's not bad at all. It has an avarage difficulty and is very unlinear. All areas are interconnected and there are many hidden ways between them. It's a little pain, too, however, because of a lot of acid areas which you can't completely avoid. Plus, I didn't quite understand, why I got a BFG at the end. Maybe I've missed some harder monsters in secret areas? The hardest baddies I've encountered were a Revenant and some Mancubi. 2.5/5 -Milian

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Unknown date

  
cool statis bar? check good graphix? check game play?... um.. whoops seems he forgot somthing! 2/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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