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======****IMPORTANT****=======
You will have to increase your sound channels, if you haven't already,
from the default 16, to something like 128 or 256 (recommended 512). In
order to do this, open up doom and go into the console and type snd_channels 256
(where 256 is how many sound channels you want) and hit enter. Then close and reopen
DooM in order for these changes to take effect. If this is not done, almost all the
sound effects that have been changed will not play correctly if more than 16 - 32 sounds
are played at the same time, and the sfx will from monsters and such will go silent.
**ALSO**
Make sure to turn down/off blood brightness under display options in skulltag.
Otherwise you wont be able to see jack. Hopefully this feature can be turned off
in the next version of zdoom, or later versions of it.
===========================================================================
Advanced engine needed : Engines that can support BEX Files WELL (Zdoom\Skulltag)
Primary purpose : Deathmatch\Cooperative weapon replacement
===========================================================================
Title :The (7th) Dimension
Filename :T7D.wad
Author :Alex Meyers (Apothem)
E-mail :Krazygamr@aol.com
Completion date :June 12, 2004
Release Date :June 12, 2004
Additional Credits :Scuba Steve for teh awesome public supply of sprites.
The Unreal Tournament development team for the supply of
music and sound effects.
Also: Makaveli- for the inspiration and the
chainsaw sprite.
Especially
Big thanks to :Rottking, for his patience through the whole production of this wad,
along with the creation of the stat bar, font, stat bar numbers,
provision of awesome gfx/sfx from Doom64, the title screen, the bfg shot
and shitload of other things.
---------------------------------------------------
===========***Play information***==================
---------------------------------------------------
Game version required :Compadible with all ports that can support bex, sndinfo, and hardcore monsters.
Episode and level # :N/A
Single player :Yes
Cooperative :Yes
Deathmatch :Yes
New Sounds :Yes
New Graphics :Yes
Dehacked/BEX Patch :Yes
New Music :Title screen is replaced with a MIDI created by Omniverse.
Demos replaced :None
Other :The monsters are enhanced for a more interesting
encounter. This wad was initially made just for deathmatch!
Then i went and fixed up a few other things.
See New Features for the full information on the modific