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Crusader

   (7 reviews)

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About This File

Set in a mining base on one of Jupiter's moons, you must escape the hell infested facility. This wad is part of the final wad set I will make. I really don't know when I will stop, but when I do make my last wad, it will be in the kaiser_* series.

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Guest

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Sprawling, partly nonlinear map, which is the best about it, because the gameplay doesn't offer much excitement. Also, what's the point in giving the automap, but not showing all secrets, AND putting a fake one right at the start? Always feels like this author is mocking the player with the secrets. 3

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The architecture and map layout is good standard with nice details, thoughtful texturing and subtle light effects. The monster placement and some nice traps make it challenging but very fair. Plus, there's a nice test of your moving skills with a teleporting Megasphere. However, there was also a little disappointment, when the map ended without the "big showdown" which I had expected when I saw the (unreachable ?) armory near the exit. This way, the gameplay is somewhat missing its climax. 4/5 -Milian

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Really nothing that needs introducing - this is the like the tenth level in this series and since all the previous levels have been very good - can't you guess that this level is very good too? 5/5 - Kak Home

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Very good level, as always. Consistant difficulty right up to the yellow key. Please don't stop mapping Kaiser! - pritch.

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Guest

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Not as good as some of Kaiser's other wads. Deepsea rocks. 5/4/07

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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