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Azagthoth

   (20 reviews)

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6 Screenshots

About This File

A collection of larger maps than normal Doom2. Should provide about four hours of play on Ultra-Violence. Three of these maps were released in earlier versions as "Perdido", 1,2 & 3.

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Blackmore1014

  
Not bad. But sad only 12 levels again.

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NuMetalManiak

  
a very old-skool wad with some very questionable design choices that are a turnoff. some of the combat isn't too good, although the wad gets a little better later on. my biggest complaint is that the red key on MAP06 is missing on lower difficulties and can't be completed without noclip otherwise.

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drifter20k

  
I played this 12 level wad November of 2014 and it was pretty fun. I blasted through the levels as fast as I could playing aggressively. I found level 1 to be the hardest and level 2 looked good at first but then I got lost a few times. A good classical wad on the easy side. Dick tested, cock approved.

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Guest

Unknown date

  
Great stuff. Really classic feel to these levels and very enjoyable to play. Good to see you've got Gene Bird helping out. - pritch.

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Guest

Unknown date

  
Good, but not the best 3/5

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Guest

Unknown date

  
Pretty nice looking, though some bits where a little bare, good usuage of monsters too, not many "big" ones until later levels, but its still challenging. It reminds me a bit of the original DSV, which is pretty cool considering you said you got inspiration from Kaiser..the maps are a bit more detailed than DSV's though XD

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Guest

Unknown date

  
Nice job. Great start to a mapping career. A nice set of really decent, fun maps. Nice balances in gameplay. - Searcher

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Guest

Unknown date

  
Classical.

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Guest

Unknown date

  
Pretty good maps, even if rather simplistic. Definitely didn't deserve the mockery it got in /newstuff. I think the guy was probably put off by the first level or two, which are probably the weakest/most annoying maps in the whole thing. 4/5

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Guest

Unknown date

  
Warning! Someone has found a serious bug in map06 of this set. The red key does NOT exist at skill levels 1-3! Very sorry about this, but no way to correct it now.

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Guest

Unknown date

  
Looks OK, plays pretty well. Overall recommended. 4/5 Brandon D. Lade

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Guest

Unknown date

  
I not going to talk these levels up like everyone else because they are just is not that good. 3/4/07

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Guest

Unknown date

  
grate maps i liked the castle level

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Guest

Unknown date

  
The maps have a typical mid-90ies feeling. They're not overly detailed, neither do they show new ideas in editing. But they're fun nontheless, though not too challenging. The maps are all medium-sized with mostly week to medium monsters and only a few boss battles. 3.5/5 -Milian

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Guest

Unknown date

  
Excellent WAD..matches skill that of deus vult

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Guest

Unknown date

  
Masterpiece!!! (I corrected the bug of the missing red key for Map06). JSGraham, a Kaiser's avatar?!? Everything is perfectly well balanced: gameplay, ammos, health, architecture... Everything! So, I gave a "5 stars". Jive for DLW

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Guest

Unknown date

  
Pretty decent set. Not the best, but worth 4 stars. BTW, his later map set Crimson Canyon is an even better set by him IMO.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By MrSkeltal · Posted
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    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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