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In A World

   (20 reviews)

Guest

4 Screenshots

About This File

I tried to the best of my abilities to capture the unmistakeable and illogical themes of the original Doom II levels and throw in some unique looks with a little less space to move about in. And if I have to say so myself this level looks better than the Doom II levels with more detail and exiting architecture.

There's been used to many different kinds of textures and flats to list here, but don't worry: It's not messy! There's a degree of order in there...

And some of you might claim that it isn't a proper Doom II level without.... yeah, well, you'll find out. Be sure of one thing though: It's totally deliberate, so don't complain about it.

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Guest

Lightning Hunter

  
This is another good Chris Hansen map, but not without a few problems. There is a complete lack of health toward the end of the map, which had me killing a Cyberdemon, Revenants, hordes of imps, shotgunners, lost souls, Arch Viles, Chaingunners, and more with only 20% health. There were also some texture alignment issues, and the blue key can be collected by skipping half the map. Despite these issues, the map looks great, plays well enough, and is definitely worth trying.

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Guest

Unknown date

  
Damn good map, and actually there is a theme to the map - it's a hellish tech base, at least in my opinion. Make more maps Chris! -DooMBoy

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Unknown date

  
Absolutely awesome texture usage.. a nice change to spice up Doom2's old, boring, textures. Very Cool! The level is very connected and complex(a good thing). The gameplay rocks, very fast and fun. 5/5 for creativity, level progression and gameplay.. -Fusion

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Unknown date

  
Excellent! - Of course! Its Chris Hansen - Searcher

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Unknown date

  
THIS WAD IS FREAKIN' AWESOME!!

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Unknown date

  
Great map, can't wait for the next. --Darkfyre

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Guest

Unknown date

  
Awesome map. Make more! -NMN

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Guest

Unknown date

  
It irritated me; I generally like this author's levels. I can't see the Doom II connection. The endless traps and monotonous gameplay got to me. You run forwards a bit, and cacodemons! Six shots with the shotgun, bang... bang... bang... etc, and repeat a dozen or so times. Surprise mancubususes, bang... bang... etc. I admit that all Doom levels devolve into firing repeatedly at monsters, but this is just trap after trap after trap with mid-strength monsters. It's like solo Quake.

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Unknown date

  
Extremely fun gameplay, clever architecture, 5/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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