Text File
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Archive Maintainer : none
Update to : ddm.zip
Advanced engine needed : Skulltag
Primary purpose : Skulltag Duel
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Title : Dream Duel
Filename : ddmset.wad
Release date : 7/4/04
Author : Spunkman
Email Address : havok@techie.com
Other Files By Author : Lava Pits (updated in this wad)
Misc. Author Info : none
Description : A set of Duel levels with designs
based on dreams I had, or ideas sparked while I
lie in bed trying to sleep.
I didn't stick to a particular theme, so the
levels range from castles to floating platforms in
hellsky. The only consistent theme is the quality
of construction.
Cheers to : Composers of the music used;
Map 1: Damac and Swallow - BUtterfly Flew Away
Map 2: Opinash - The Ocean: A place in harmony
Map 3: Yasha - Welcome to Tairon
Map 4: Timo Petmanson - Ride Through Hell
Map 5: Arty - Doomed
: Beta testers: Mephisto, Rexator, Apothem, Johnny.
: Carnevil
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New levels : 5
Sounds : No
Music : Yes
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
Game : Skulltag
Map # : Map01 - Map05
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Other game styles : Duel
Difficulty Settings : No
Built : New from scratch
Build Time : About a week total
Editor(s) used : Doom Builder/Lump Tool/XWE/wintex
Bugs : Map01 - At the top of the stairs to the north,
if you jump, you'll see the roof of the
building really doesn't exist (appears as sky).
Not much to be done about it, that's just how
Doom works.
Map03 - The ladders used utilize a deep water
effect. Meaning, if you stay on them too long,
you'll start to take damage, but I don't see
the need to be on a ladder that long anyway. To
use the ladders, walk up, or jump to them, then
hold down the jump key to get up. You might
see a vispane type error on them sometimes, but
I couldn't figure a way around that, and it's
not a big glitch.
Map04 - The jump pads might take a bit of getting
used to. Avoid actually jumping on them, just run
over them, and let them do the work. Else you'll
be shot further than expected. There was a bit of
a problem with HOMs when falling off the platforms.
I fixed it for the most part, but you might
catch a glimpse of it now and then, but nothing
too noticable (I hope).
-= Legality =-
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
-= Where to get the file that this text file describes =-
ftp://archives.3dgamers.com/pub/idgames/ and mirrors