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Journey of No Hope

   (5 reviews)

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About This File

"Instead of being victorious over the rampaging armies of Hell, you find yourself once again wandering the wastelands, in search of a way out."

Designed as if the first level of an entire episode, I instead scrapped the idea of continuing this in favor of starting a new hub for HeXen. This level is short, with only about 172 sectors, but has very detailed architecture. There are no gameplay tricks, really, except for a pair of stairwells that you can use to your advantage.

The secret areas function like a secret-within-a-secret-within- a-secret-within-a-secret, which I would have designed differently had the player wielded the ability to use the goodies on the next new level afterwards, which does not exist.

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Arrowhead

  

If this is really the author's first map, then I am very impressed! Some great architecture in this map - feels like you're deep behind hellish lines. Combat is very easy - which is to be expected of a map designed to be in the map01 slot. The map is a bit linear, but that is to be expected from one's first foray into mapping.

 

I really really like the way this map looks, I only wish it was a little more difficult!

 

Worth a shot to see some decent hell architecture!

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Unknown date

  
Excellent for a first map, great architecture. Maybe a bit too easy but you're new to editing and probably aren't as good as the rest of us and playing Doom. Fun. 3/5.

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Unknown date

  
Pretty good for a first map. Although it's ridiculously easy.

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  • File Reviews

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