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Yikes!

   (6 reviews)

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This DOOM2, level 1 PWAD encompasses a very large virtual space with a surprise around every corner! I designed it to be a "mini" game that takes you from pistol to BFG 9000. it contains a creative use of two sided line defs that I have not seen in any other pwads, and an interesting maze problem. "Yikes" should give you a good hour or so of play.

If anyone adapts this PWAD for cooperative or deathmatch play please let me know. Since I don't play in those modes, I did not know how to best implement them.

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Guest

Guest

  
Enthusiastic 1995 level with besides one creative scene, too many flaws typical for that time. Layout is simple, texture use spare, and architectural details are almost absent. Gameplay @ UV is very uninspired, tricks like a room with monsters shooting from hidden areas were outdated even in 1995. Rated as 1995 map: arguably below average, so I really don't have the faintest idea why this got 5* legendary two times.

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Guest

Unknown date

  
Usual oldschool weirdness. One sequence in particular is fairly creative.

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Guest

Unknown date

  
I liked it

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dg93

Unknown date

  
Yikes is right O.O this is a super oldschool wad. Creative is the best word to describe it. The only thing that sucked about it was the sectors where you have to run across these giant lifts. Over all, not too shabby for a weird ass 90's wad. 5/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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