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Advanced engine needed : Doom Legacy
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Title : Body Fade 1.0
Filename : bodyfade.wad
Release date : 7/21/04
Author : Vilian
Email Address : kucoru@yahoo.com
Description : I was making some levels with nonstop monsters
spawning, and the massive amounts of bodies were causing graphical problems.
So I made this small wad/deh that modifies the death sequences of all of the
monsters in DooM. A short while after death, bodies will explode. Aftwards,
they will sink into the floor. It may remind you of Warcraft 3, haha. I urge
you to modify the .deh to customize how the effect works.
Additional Credits to :
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* What is included *
New levels : None
Sounds : No
Music : No
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : Doom.wad/Doom2.wad
* Play Information *
Game : DOOM / DOOM2
Single Player : N/A
Cooperative 2-4 Player : N/A
Deathmatch 2-4 Player : N/A
Other game styles : N/A
Difficulty Settings : N/A
* Construction *
Base : From scratch
Editor(s) used : Wintex
Known Bugs : None, I don't think.
Will Not Run With... : Source ports that do not allow more than 965
frames.
* Copyright / Permissions *
Authors may use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to obtain file *
ftp://archives.3dgamers.com/pub/idgames/ and mirrors