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Warehouse of Evil!

   (14 reviews)

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About This File

Originally intended as an Episode II D:E map. One of the last maps I began in DoomCAD, reworked in DeepSEA, and finished in what was then the newly released Doom Builder.

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Unknown date

  
wow great! fun battles and nifty traps and the seacrits were vary creativ but the thang i liked moast was the overall atmisfeer of the level 5/5

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I finished with 22HP/12 Armour, no ammo whatsoever, both secrets found. Tough map, and very entertaining, though a tad linear. 4. ~That guy over there.

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Unknown date

  
The text file says VPO. How could you get a VPO in this map? 10/10/07

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Unknown date

  
That was really fun. It was short and sweet with plenty of great battles and the level design was really good.

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Unknown date

  
yikes! that's a tight map. expect to finish with very low health and no ammo, if at all. i made it through, though. 5/5

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I liked this. Great atmosphere and great use of monsters. Hehe... to the reviewer above me, I finished with 132% health :P

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Unknown date

  
Some good work here. Tension fuelled gameplay and dark and sinister atmospheres combine for a good map. **** -Duncan

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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