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Title : Warehouse of Evil!
Filename : wareevil.wad
Release date : July 22nd, 2004
Author : Owen "Sarge Baldy" Lloyd
Email Address : lloydo@onid.orst.edu
Web Page : http://oregonstate.edu/~lloydo/
Other Files By Author : WTC911, MooDDoom, Hell Keep II, Motion 2, Dead Base 2.0, Neith, Ungay Skulltag, etc.
Misc. Author Info : I live in a giant bucket.
Description : Originally intended as an Episode II D:E map. One of the last maps I began in DoomCAD,
reworked in DeepSEA, and finished in what was then the newly released Doom Builder.
Additional Credits to : Matt Tagliaferri: for DoomCAD
CodeImp: for Doom Builder
Espi: for testing
Nanami: for Doom: Enigma
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* What is included *
New levels : Yes
Sounds : Nope
Music : just D_E2M2
Graphics : One rotated version of an original flat
Dehacked/BEX Patch : Nope
Demos : Nein
* Play Information *
Game : Doom II (requires limit-reducing port, VPOs on vanilla)
Map # : Map01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : 8 starts
Difficulty Settings : Yep
* Construction *
Base : 100% SargeBaldy
Build Time : I dunno, a few months
Editor(s) used : DoomCAD 6.1
DeepSEA something
Doom Builder (0.6ish)
Wintex 4.3
ZenNode 1.1
Known Bugs : Nope
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse, granted you ask me for permission first.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as my name is in there somewhere.
You don't have to tell me, but I'd like to know if someone wants to do this.
* Where to get the file that this text file describes *
FTP sites: ftp://3darchives.in-span.net/pub/idgames/ and other mirrors of this