Credits
Linguica, for not giving me any permission to use his name in my story but here he is anyway. Also thanks for not objecting yet.
Nanami, who guided me through some of the scripting process (I got a bit rusty) and who came up with some great names for artifacts.
Tom_D, who was kind enough to supply the voice of Agent Buttshark. Also helped come up with a few of the ranks.
Silverwyvern, who did the voice of Alyssa (After finding her mic).
Epsi, who provided a few great suggestions here and there.
Music Credits: Commando, One Man And His Droid, The Weather Girls, for the "It's Raining Men" theme, Sonic the Hedgehog 2, Fensler Films (http://www.heavengallery.com/fenslerfilms/) whose goofy GI Joe overdubs provided a fun sound bit, The Simpsons, Invader Zim, Clerks (the cartoon series), Earthworm Jim, Castlevania: Circle of the Moon.
Beta Testers: Nanami, Espi, Hobo, Faint, Tom_D, Deathz0r
Text File
===========================================================================
Advanced engine needed : ZDoom 2.0 (63a.cab)
Primary purpose : Single play
===========================================================================
Title : BETA: One Nerd And His Doom
Filename : B-onahd.wad
Release date : July 19, 2004
Author : Hyena
Email Address : hyena@kiwibonga.com
(Please use this instead of my fgbc one)
Other Files By Author :
Misc. Author Info : Pork chop sandwiches!
Description : The second in the series, story-wise, and the
third I made. Play G-onahd if you haven't, and
A-onahd if you're feeling masochistic.
Linguica has disappered. The UAC have sent in
Agents ButtShark and AssAnus to investigate his
disappearance. Alyssa may be nearby too.
Note: B-onahd has a scoring system implemented.
This will make the game a little bit more fun (I hope)
But just remember that some certain secret items
are cursed and will cause you to lose points.
Avoid red items. Most of you won't actually read this
until it's too late, though, so this is merely me
covering my AssAnus.
Additional Credits to : Linguica, for not giving me any permission to
use his name in my story but here he is anyway.
Also thanks for not objecting yet.
Nanami, who guided me through some of the scripting
process (I got a bit rusty) and who came up with some
great names for artifacts.
Tom_D, who was kind enough to supply the voice of
Agent Buttshark. Also helped come up with a few of
the ranks.
Silverwyvern, who did the voice of Alyssa
(After finding her mic).
Epsi, who provided a few great suggestions here and there.
Music Credits:
Commando, One Man And His Droid,
The Weather Girls, for the "It's Raining Men" theme,
Sonic the Hedgehog 2, Fensler Films
(http://www.heavengallery.com/fenslerfilms/)
whose goofy GI Joe overdubs provided a fun sound bit,
The Simpsons, Invader Zim, Clerks (the cartoon
series), Earthworm Jim, Castlevania: Circle of the Moon.
Beta Testers:
Nanami, Espi, Hobo, Faint, Tom_D, Deathz0r
===========================================================================
* What is included *
New levels : 2 (Sorta)
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : Map01 and Map02
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
(Skills 1 and 2 have less monsters.
Skills 3 and 4 are the same.)
***HIGH SCORES***
Hyena 106819
Tom_D 90947
Deathz0r 81804
*****************
MUSIC:
Opening Theme: Commando Theme (From the Commodore 64 game)
MAP01:
Castlevania: Circle of the Moon - Catacombs Theme
It's Raining Men PIE MIX
Boogers
Earthworm Jim - Buttville Theme
One Man and His Droid Theme (From the Commodore 64 game)
* Construction *
Base : New from scratch
Build Time : About a week
Editor(s) used : Deepsea, Cool Edit, MS Paint, Jasc Paint Shop Pro 8, ACC,
Notepad, Wordpad, Calculator (:p)
Known Bugs : If you're going to use the weapons cheat, do NOT use the
BFG, the rocket launcher, or the super shotgun. Trust me.
Also, occasionally the BFG attack from some of the enemies
can crash zdoom. This rarely happens, and I'm not sure why
it does. (shrug)
Maybe it will be fixed in later versions.
There are various autosave points. If you have autosave
turned off, it might be a good idea to save your game
after every cutscene.
May Not Run With... : Earlier versions of zdoom
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
(If you really want to base something on this file for some reason,
contact me. I'm pretty flexible.)
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites: