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Grenades N' Stuff

   (16 reviews)

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About This File

This first started out as a demo to make a perfect grenade launcher, but it evolved into much more. Then, the genius WildWeasel mentioned a way to make monsters drop weapons from other zdoom games (which is not that hard to do), and suddenly, it came to me. Of course! Weasel had shown me the way to create the world's first weapon replacement which has more than the standard 9 weapons and works with ANY level! Anyway, this is what I got, and I like the results. Sure, some weapons may be a bit unbalanced, but I like it this way, so it'll stay. :P

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Guest

Unknown date

  
Ricochet, anyone? the grenade launcher says so. ***** ~Csonicgo

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Guest

Unknown date

  
You....are....GOD! this is the greatest weapon pack evar! I expacially liked how you got more than the old 9 weapons, great fucking joreb!

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Guest

Unknown date

  
Weird. The whole theme of taking inherent weapons from the beasties (flame orbs from imps, "cannons" from mancubuses, etc.) is kinda silly. It'd be like killing Godzilla and, five seconds later, being able to use his radioactive breath to take out a city. No. Just no.

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Guest

Unknown date

  
Great selection of weapons, graphics replacements and the like - monster replacements make pistol-starting some maps very difficult, but that's made up for by the nice weapons. 5 stars. -WildWeasel

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Guest

Unknown date

  
A nice stopgate before DECORATE weapons - TheDarkArchon

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Guest

Unknown date

  
if i was shang tusung from mortal combat i would say FLAWLIS VICTORY!.. but im not.. so ill just give 5 stars..

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Guest

Unknown date

  
KICK ASS!

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wow that is so sweet. -xolzo 4/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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