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The Lost Gateway

   (20 reviews)

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About This File

Dark brick/wood/metal place using some slopes and scripting for zdoom.

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Pinchy

  
Great - Although you can get stuck in the nukage pit and also drop into a window section where some shotgunners are and get stuck there too.

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Unknown date

  
A really good map. Nice job hobomaster. ***** - MasterOFDeath

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Unknown date

  
f'ed up *VOMIT*

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Unknown date

  
WOWBug!!!

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Unknown date

  
Fun stuff. 5/5 - Kirby

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Unknown date

  
Looks great, plays even better. What more could you ask for? 4/5 - Belial

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Unknown date

  
Absolutley Legendary.

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Unknown date

  
Yowza, that's awesome. Great job, hobomaster22.

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Unknown date

  
This is a pleasant E4 level, marred by being too easy. You have lots of health and ammo, and the monsters come at you in dribs and drabs. Winding progression; "boss fight" much easier than early battles. The design is source-porty but tasteful, with a couple of wonky textures. You can swim but you aren't allowed to jump. Some quirks - an inescapable, non-lethal slime pit, plus doors that have to close fully before you can open them again.

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Unknown date

  
100% sexy

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Unknown date

  
Excellent map and a must play. TNC 195 has many great wads, and this is one of them! (Others are Kaiser_12.zip, Tremor 1, Option Denied, Dreadful Change, and E1M5 Reincarnated. This was an excellent /newstuff week!

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Unknown date

  
Nice 4/15/07

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Unknown date

  
Great map. The fight with the Cyberdemon was fun!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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