Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

An Affinity For Pain

   (12 reviews)

Guest

1 Screenshot

About This File

You find yourself enclosed in the reception towers of a Hellspawn encampment. Of what it's protecting (or hiding) is not readily known. Somehow you got the short end of the stick in this mission and you just want to get in, clean house and get out.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

vdgg

  
Confusing at first. Tested in ZDoom, I believe :( I played in PrB+ vanilla compatibility, taking advantage of lost soul limit, but suffering due to infinitely tall corpses. Classical style, a bit pcorf-like, nice.

Share this review


Link to review
Guest

Unknown date

  
Excellent work by Tolwyn. Lots of fun and well balanced. Perhaps slightly weak connectivity-wise in places. Worth 4.5 stars.

Share this review


Link to review
Guest

Unknown date

  
The parts I played I liked, but I got tired of looking for the next switch or whatever. This map is confusing and thats what makes it hard. Plenty of ammo and probley too much health but a good looking map.

Share this review


Link to review
Guest

Unknown date

  
to hard

Share this review


Link to review
Guest

Unknown date

  
I loved this. Especially the visuals. But please don't make maps with the blocking hanging bodies near lava or test with prboom. I found it a bit confusing which way to go at times but 5/5 anyway.

Share this review


Link to review
Guest

Unknown date

  
Pick the right skill level, and it's not as hard. Check the stats file that came with the archive.

Share this review


Link to review
Guest

Unknown date

  
Another clever map, this one looks quite nice too, but is pretty tough straight from the get go, even with all the secrets and equipment from tolwyn01 carried over (nice to be able to play the tolwyn series in order of release, it has to be said). A few bits bothered me, but still 4* -Phobus

Share this review


Link to review
Guest

Unknown date

  
Really really nice. A little too puzzling but the atmosphere (especially in Jdoom) keeps you there. 4/5

Share this review


Link to review
Guest

Unknown date

  
This level is quite good-looking and plays reasonably well. However, there are too much little tricks and switches to pull just to advance in the level, so it became more frustrating than fun. If you're more puzzle-oriented player, you'd probably enjoy this.

Share this review


Link to review
Guest

Unknown date

  
Really nice map -NMN

Share this review


Link to review
Guest

Unknown date

  
Vraiment un beau tableau bien travailler et amusant en plus juste assez difficile pour le faire à fast Monster en 45:18 4/5 -Eye's

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...