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The [ZDoom Community Map] Project "Take 1"

   (115 reviews)

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One evening, just about 2 months ago, I had this idea of creating just one ZDoom map together with some other mappers and friends. Well, who else could be mor qualified as the ZDoom.org community itself? :) That was the day, when I opened a new thread over at the ZDoom forums and telling those people my plans, and the rest is just history which can be read over at: http://forum.zdoom.org/viewtopic.php?t=2935 By the way, this is the longest thread ever in the history of Forums@ZDoom.org with over 1000 replies (no spam) and over 10.000 views, amazing, isn't it? :) Thx goes to all the contributors, they really worked hard and also very fast, so this could be released within one month of developement!

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Great Wad 0_o ***** -Mike951

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Heh, Doom didn't die it's healthy and alive thankfully :) This is pretty much overrated though... really just feels like a big random test map for all the custom monsters and zdoom specific effects. 3/5

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Deserve five stars. Excellent level.wanna see the next one now ! :D =)

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Pretty darn good especially for the time. Fun and long with nice design. 4/5. -TRRobin.

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/me likes a lot

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Guest

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Simply legendary! One of the best parts of this map is that, like TNT:LE, Titan, and Geo I, it uses a series of newly custom-made monsters. The music got a little redundant through out the map; I suggest you try to take notes from Chris "Chopkinsca" Hopkins's map: Phocas Island (where the music changes depending where you go on the map. Play it and you'll see what I mean). Besides that, this map was awesome! I can't wait for ZDoom CMP 2 to come out! 5/5

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This is just awe inspiring. I don't even expect this level of immersion from a full 32 level total conversion. Hell, I've paid money for retail games that don't hold a finger to this. ***** --reelmojo

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This level was surprisingly tolerable. That's probably because it's only one level and not 32 gargantuan levels. What takes the most points away is the final boss. It is a giant afrit that nobody cared about enough to ass themselves to make new graphics for and they give it loads of one-hit kill attacks that it spams constantly because they couldn't think of any ideas and nobody played hexen before.

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This was is fucking awesome, yes. Much like everyone said. However, the final part in Hell, fighting with the giant Fire Baron reminds me literally too much of Claustrophobia: The Wad. Not in a bad sense ofcourse! The reminder was awesome, the Claust wad was too. The way the last boss used it's attacks totally took the cake, inspired possibly by that wad, maybe others. Anyone who rate's this lower than 4, is a total moronic asshole that should shut the fuck up.

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AMAZING! The new music rocks, the new monsters rock, the new graphics rock, the Zdoom goodies rock! And the gameplay definitely rocks. I enjoyed that super arena the most. I died once on uv - and just before that crzy megasphere too. Everything is balanced very well and it's all fun fun FUN. The end boss is awesome. Hope you find a BFG along the way :P 5 stars --- Starburst.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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