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DOOM: War Games

   (9 reviews)

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Gokuma

  

Not five stars compared to modern maps.  Despite the late submission year, this wad dates back to May 29th, 1994.   I got it on an add-on CD in 1995.   Five Stars for its time to bump up the average as this was one of my favorite classic wads of its time... So much so I messed around adding scripting with more switches to manipulate a spawn number by its digits and spawn whatever there's a number for.

 

And here are those scripts for seven different switches to execute, though I recommend limiting selectible numbers.   And you could do something more involved like summon groups of monsters and implement the thing hate command to make them fight.

#include "zcommon.acs"

int haha;


SCRIPT 20 OPEN
    {
    haha = 154;
    }
        
SCRIPT 23 (void)
    {
    haha+=1;
    printbold (d:haha);
    }
    
SCRIPT 22 (void)
    {
    haha+=10;
    printbold (d:haha);
    }

SCRIPT 21 (void)
    {
    haha+=100;
    printbold (d:haha);
    }

SCRIPT 26 (void)
    {
    haha-=1;
    printbold (d:haha);
    }

SCRIPT 25 (void)
    {
    haha-=10;
    printbold (d:haha);
    }
    
SCRIPT 24 (void)
    {
    haha-=100;
    printbold (d:haha);
    }

SCRIPT 27 (void)
    {
    printbold (d:haha);
    Thing_Spawn (random(3,6), haha, 0, 7);    
    }

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Erick

  

Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.

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Guest

Unknown date

  
Must be a newbie mapper...

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Guest

Unknown date

  
Darn youngins.

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Guest

Unknown date

  
FUN! :)

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Guest

Unknown date

  
It's from 1994, guys. Get over it.

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Guest

Unknown date

  
Hey, Gotta give him a creative idea Three out of five

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  • File Reviews

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