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Black Diamond Ranch

   (6 reviews)

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Unknown date

  
Assphalt: You're right, it is a quickie, but do you like the detail?

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Unknown date

  
Too small, too easy, nothing special.

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Nice and hard quickie. But that's one problem, it's just a quickie. I hope the next one is larger and less cramped.

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Unknown date

  
A short map, with some bugs and design flaws. One of the traps - which is supposed to have teleporting monsters - doesn't work at all. It is completely kludged and you have to jump to get the blue key. The monsters don't teleport. The stairs leading to the exit are poorly designed; you can't walk back down them because the ceiling is too low. There's a section of the map you can't reach. Once you find the chainsaw the map becomes trivial. The effort spent on designing the logo was wasted.

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The level is way too cramped, I think the author needs to practice more with proportions and size. I liked the layout though, it was nice but it could have been a bit bigger.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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