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Snowball's Chance

   (13 reviews)

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Never_Again

  
The BLOCKMAP entry has invalid size. Once you remove it and rebuild the nodes, you can load the level. Looks promising until shortly after start an essential switch turns half the level into impassable HOM. Just another piece of Zdoom junk parading as vanilla-compatible.

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NuMetalManiak

  
the atmosphere at the beginning seemed cool, but it was easy to get lost. when I finally got to the large horde of demons, first of all not all of them came after me and second if I stayed in the closet with the switch then I would be stuck too since the switch is one-time use only.

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Guest

  
Plain primitive and overly rectangular layout with a lot of empty places, very spare texture use, as good as no decoration, a shitload of doors which aren't doors, endless walking, one sudden flood of about 70 pinkies and besides that only a few lower-profile monsters, and a switch hunt. Overall gameplay is hopelessly simple and unattractive. 1* because it is truly awful. Not worth a try, because there are too many better levels.

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Guest

  
Starting off a slow process from when you begin, there is sudden emptiness the first few rooms and a couple of nukage plots. Run down some empty corridors and hit the implying switches along the way. Expect a few imp fights and lowly pistol zombies in the first part, then the more you progress you realize you just aren't done yet, oh no.. there are pinky demons ready to maul you down like fresh meat. 3/5

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Unknown date

  
very slow action, well, thats untill the auther throws like a hundrid bull deamons after you and you just get raped because you dont have the ammo to kill theam all 1/5

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Unknown date

  
This is dated August 2008. It starts off as a simplistic slime base; you flick switches which release a few monsters, and then you get attacked by a swarm of demons, more than you can practically kill. The gameplay involves running away, down a series of empty corridors. The idea is intriguing - you have to hurry - but the execution feels a bit off. It relies on one-time teleports, and you really don't have enough ammo unless you're compulsively precise.

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Unknown date

  
This is a speed mapper. When the demons run, you better start running fast, don't mind the stimpacks. Every second is a second closer to being mauled by demons. ~0/5

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Unknown date

  
This is a godly map in terms of gameplay, however, it's probably not for everyone. In the beginning, the map seemed very empty and very surreal, which built up a bit of suspense. Then the author throws a brick at you and you're more or less in a state of "WTF?!". I knew there was more to this map than what met the eye. I look forward to your 3rd map ever :P ***** --EarthQuake

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
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    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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