Text File
======================================================================
Advanced engine needed : None. If you use a source port please disable (or do not use) jumping.
If you use ZDooM, do not set gennodes to 'true'. Doing so will screw up the "3D"
bridges and make those areas unplayable.
Phobos Revisited has not been extensively tested with source ports other than ZDooM.
Therefore, other source ports may or my not run these maps correctly.
Primary purpose : Single play. Each map playable with pistol start.
======================================================================
Title : Phobos Revisited
Filename : phobos-v.wad
phobos-v.txt
secrets.txt
Release date : September 9, 2004
Author : ReX Claussen
Email Address : gurkha_boy@yahoo.com
Other Files By Author :
Wads requiring a source port to prevent VPO errors:
Pugilist.wad -- 3 levels for DooM2
Fear_Isl.wad -- 1 level for DooM2
Decimate.wad -- 1 level for DooM2
Complex.wad -- 1 level for DooM2
Map18 of CCproj.wad, the Community Chest megawad
Fear_Sta.wad -- 1 level for ZDooM
Conversions:
Hex_on_u.wad -- 3 levels using Hexen2 textures (source port required)
Phoenix.wad -- 5 levels using Quake2 textures (source port required)
Paranoia.wad -- 5 levels using Half-Life textures/enemies/sounds, for ZDooM
Temple2.wad -- 5-level hub using Q3A textures & Q2 weapons, for ZDooM
Darkhour.wad -- 7-level hub set in the Star Wars universe, for ZDooM
Darkpack.wad -- 5-level 'prequel' to Darkhour.wad; for ZDooM
Wads requiring no source port:
Arena_01.wad -- 1 level for DooM2
Invictus.wad -- 1 level for DooM
Wicked_1.wad -- 1 level for DooM2
Wicked_2.wad -- 1 level for DooM2
Wicked_3.wad -- 1 level for DooM2
Wicked_4.wad -- 1 level for DooM2
Wicked_5.wad -- 1 level for DooM2
Wicked_6.wad -- 1 level for DooM2
Misc. Author Info : Used car salesman, would be more than happy to sell you the Brooklyn Bridge.
Description : Nine maps that attempt to capture the look and feel of the original Episode 1.
While the influence of the original E1 maps is unmistakable, the player will
note some significant differences. First, the gameplay is markedly different.
While using only the enemies in E1, Phobos Revisited is meant to be tougher and
more challenging -- more enemies in tighter situations; better balanced ammo,
health, & armor; and be