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Super Shotgun from Quake 2 (with muzzle flash)

   (10 reviews)

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This is a Doom mod which replaces the Super Shotgun with the weapom of same name from Quake 2.

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It's nice that Quake 2's shotgun was given a bit more beef, but Quake 2's shotgun just doesn't look particularly good in Doom - particularly not when it's been ripped in the software renderer. -WW

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This is actually a fairly decent rip of the Q2 shotgun. Seems a little weird with the pre-existing Doom sounds but definitely looks the part. 4/5

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This wad kicks butt! :-]

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I'm tired of seeing the super shotgun from Q2, I want the regular shotgun.

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If you use this .wad in a source port that supports OpenGL like ZDoomGL, it looks as if it were really 3d and had quake1 animations. 4 stars

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This deserves an extra star for being one of the few weapons mods that points correctly towards the centre of the screen. But it has a problem common with all old mods where the gun emerges from the right side of the screen; it doesn't work properly on widescreen monitors, because there's a gap between the right edge of the mod and the edge of the monitor. Not really the author's fault (it's a 2004 rip of a sprite from 1997) but worth pointing out.

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You, sir, are my hero :) --Zell_1388

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i was just about to retire from being a doomer, or rather a cheating doom noobie for 1.5 years. but until i saw this, i couldn't believe how beautiful this shotgun is, iv'e only played quake1 so this shotgun is new to me. but i just want to say that doom will always be in my heart. o ya and i'm still gonna be a cheating doom noobie frover.- i was always nameless but now my name is going to be xolzo. 5/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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