Text File
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Advanced engine needed : ZDoom
Primary purpose : Deathmatch
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Title : Morbid DM 01 : Edgecrusher (v1.01)
Filename : nbmbdm01.wad
Release date : 04/12/99
Author : Nick Baker, aka NiGHTMARE
Email Address : nick@frad.org
Other Files By Author : Surge & Surge 2 (with others), loads of other stuff.
Misc. Author Info : One of the English Doom frads. I've done work for a
lot of projects, see my homepage at
http://haunt.8m.com/
Description : The first in the "Morbid DM" series, featuring all
new textures.
This level is heavily inspired by Q2DM1: The Edge,
and is rather frantic, so anything more than four
players is not recommended. There's only four starts
anyway.
It's not "mega detailed" like some DM level
designers do, but it does look pretty nice IMHO.
Additional Credits to : * ID Software for Quake 2, which heavily inspired
this level (and also provided some sounds).
* Sean Johnson, some of my textures are based on
his.
* The authors of Biowar for the bright green
nukage idea.
* Derek MacDonald for playtesting.
What's new? : v1.01 adds MOD music, coloured lighting, makes
the nukage warp, improves the start pads, and
actually displays the titlepatch on the
intermission screen.
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* What is included *
New levels : 1
Sounds : Yes (a couple of ambient sounds)
Music : Yes
Graphics : Yes (several new textures)
Dehacked/BEX Patch : No
Demos : No
* Play Information *
Game : DOOM2
Map # : MAP01
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed for (4 starts)
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Around 30 hours editing and testing
Editor(s) used : DeeP '97 v9.30
Known Bugs : None.
May Not Run With... : doom2.exe
* Copyright / Permissions *
Authors MAY use the conten