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The Artifact Version 2.1

   (15 reviews)

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About This File

You've been to hell and back, now it's MILLER time! Unfortunately the officer you pounded earlier is now your new CO. Guess who gets the next S**T detail? While boarding the drop ship, you find out some strange goings-on are happening at a UAC facility in the Andes mountains. It appears that what recently happened on Mars is happening here. People rising from the dead, demons and monsters gnawing the living. Not good!

You are to meet some undercover operatives at the facility who will lead you to a secret base nearby (Something about having to climb a waterfall and navigate some sewers). You here a rumor about the discovery of an alien artifact that supposedly started this whole mess. You also hear a story about a UAC backed raid by a company of storm troopers that failed miserably. The one lone survivor kept babbling about "blowing up a mountain", though not the way they intended.

The drop ship doors open, and you hit the ground running. Great! An entire company of veteran spacers gets wiped out, and they send you in alone with a pistol, just because you did it before.

Fortunately, a reception party is waiting for you. Unfortunately, THIS reception party is not the undercover operatives you were to meet! AMBUSH!

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Guest

Guest

  
This reminds me Hexen. Is fun but hard. I couldn't even finish it.

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Lightning Hunter

Unknown date

  
Besides the problems mentioned by the reviewers above me, this is quite a great set of maps. It is definitely worthy of being coined a classic. This is probably one of the first set of maps to ever use any sort of continuity between levels - that is, having parts of the levels you already beat in the next level.

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Guest

Unknown date

  
Still my favorite map wad of all time. Congratz on making such an excellent map.

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Guest

Unknown date

  
One of the truly great classic WADs of all time. Play it now if you haven't yet!

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Guest

Unknown date

  
A classic, by one of the all-time great mappers. Try the Doom2 and Boom versions too.

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Guest

Unknown date

  
Three levels (E1M1 - E1M3) dated May 1995; the Doom II versions, at id=6380, are amongst Doomworld's ten best wads of 1995. The maps are large and complex, with lots of monsters for 1995. E1M1 is marred by a dark maze that requires you to find unmarked secrets in darkness; E1M2 is great fun, still hard today; E1M3 overuses the "crystal sector" effect and is violent but not much fun. Overall it suffers from Doom I's weak shotgun, and of course there's no proper end.

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Guest

Unknown date

  
problem 1. blue key is in hidden place 2. some switch is hidden 3. 2nd level is started with no weapon and very hard

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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