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Gamma Labs

   (28 reviews)

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About This File

This map was supposed to have been a part of Doom Enigma.

An action packed episode 1 style map from the creator of CH Retro Episode.

Note that it is for Doom II, not Ult. Doom!

Tested with zDoom and Skulltag with no problems. I am unsure whether a port is required or not...

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NuMetalManiak

  
a bit too trappish for my taste.

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[McD] James

  
I highly enjoyed playing through this map.

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Unknown date

  
I love your maps Chris!, Paul Corfiatis.

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Unknown date

  
One of the best Doom2 maps I've played, and the weird thing is it feels like something out of Ultimate Doom, even with the Chaingunners and such in there :D Awesome map, no doubt about it

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Unknown date

  
Nice map generally. But I think there's far too many traps and far too little health, especially considering this was meant to be a 'classic' E1-styled map. 4/5

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Unknown date

  
Great

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Unknown date

  
Pure quality, nothing unusual for Mr. Hansen. Nice Job -Fusion

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Unknown date

  
Awesome E-1 style level, very good archetecture that maintains the E1 feel throughout the level. 4 stars.

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Unknown date

  
Very nice map and fun too. Ummm, I didn't like the switch next to the blue key. Maybe it should keep the door open next time so that the next player dosen't spend 10 minutes walking round in circles. This is too easy on uv. My health never dropped below 75%. Other than that I think flow could have been better but it's very nice nontheless. 4 stars --- Starburst.

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Unknown date

  
prity good kinda reminds me of doom 1 4/5

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Unknown date

  
Pretty neat stuff there, m8! -Kristian

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Unknown date

  
fun!

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Unknown date

  
Was a fun to play through.

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Unknown date

  
beautiful

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Unknown date

  
Very good action. But it is not original. 4/5

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Unknown date

  
Was gonna say this was a just a nice little standard Doom map, but I see that it was meant for Enigma so that explains why gameplay is so classic-styled. 4/5

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Unknown date

  
very good, 4/5

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Unknown date

  
AMAZING so much detail.

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Unknown date

  
Awesome as always mate! :D -NMN

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Unknown date

  
This is an action-packed retro Classic Doom level, with a clever and intricate design that leads you onwards logically whilst also being non-linear. It resembles E1M3 a bit, although the presence of chaingunners breaks the retro spell slightly. The blue key section seems oddly pedantic, and one of the secrets is either impossible or overly difficult because of a too-low ceiling that slows you down. Apart from that it's great fun.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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