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GOTHMOG.WAD

   (3 reviews)

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PWAD file for E1M1. This is an ARENA type DEATHMATCH level that was created using the same idea as the ledges series, with a central arena surrounded by smaller rooms. It is designed primarily for deathmatch, BUT can be played alone or co-op, but let me warn you that if you play with monsters, expect to get your butt kicked, especially in Ultra-Violence! There is only one gun of each type laying around not counting the shotgun you get from the enemies. HINT: There is a trick in one of the rooms that can become a 30 second trap for another player if you figure it out first!

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Summer Deep

· Edited by Summer Deep

  

Reviewing this as a single-player experience, despite it being designed primarily for deathmatch. You really need to play it on UV (74 monsters, as opposed to just 30 on HMP). Cramped, with narrow winding staircases, lots of lifts, secret areas, a good deal of enjoyable action here.

 

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Doomkid

Unknown date

  
Another 1994 map inspired by ledges.wad? How many of these things are there?! For being 20 years old, this ain't too bad, though. I had 5 minutes of fun, but a deathmatch would consist of constantly snagging yourself on the walls.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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