Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Geo I

   (19 reviews)

Guest

2 Screenshots

About This File

Two maps, one of which I made in about a week, and another which took about two years to actually finish (I rarely worked on it). both of the maps generally have a gothic/quakeish theme.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
Nice just finished it ... indeed good lucking and indeed wad of the week ... difficulty rather nice and good use of the monsters - AlphaGOD

Share this review


Link to review
Guest

Unknown date

  
Extraordinary detail but the lost souls in the earlier sections made this frustrating and irritating.

Share this review


Link to review
Guest

Unknown date

  
Great archetecture. Shitty ammo to monster placement. Obviously meant to be played by Doomers who NEVER miss a shot EVER. You get a zero and your wad has been deleted from my HDD never to show it's ugly face again. PS Sorry if I sound harsh but I'm having a bad week anyway.

Share this review


Link to review
Guest

Unknown date

  
Awesome. --Woolie

Share this review


Link to review
Guest

Unknown date

  
looks nice but kind of weak gameplay

Share this review


Link to review
Guest

Unknown date

  
Beatifully made, but requires playing with surgical precision. Rather for skilled doomers - I gave up (at the four mancubi and archvile room) and typed iddqd. Even if shoot them - no chance with three cacogoatsedemons. So, it's cool, but I like more beatable maps. 4/5, coz design is cool. And music too. -- Brun Ohn

Share this review


Link to review
Guest

Unknown date

  
One of the best wads i've seen. I love the brown cacos! and the mix with the monsters resource pack was great. 5/5- Moti

Share this review


Link to review
Guest

Unknown date

  
bleah

Share this review


Link to review
Guest

Unknown date

  
Great maps! Sweet architecture and the gameplay is also superbe (No matter what others say!). The monster placement is good and the traps really dangerous (It took me ages to beat the 3Cacolichs!). Nice use of the monsters from the monster resource wad btw. 5 stars for this great 2-level-set. Vader

Share this review


Link to review
Guest

Unknown date

  
good levels, new monsters, new graphis 5/5

Share this review


Link to review
Guest

Unknown date

  
Very nice! I noticed the music from the Unreal Tournament games, which I thought went well. I loved how the author applied the new monsters from ZDoom.org (the same kind from the ZDoom Community Map Project). I really like the artitecture as well. The only problems were that were was a HOM (hall-of-mirrors) glitch after the first elevator scene in the second level. Also it got nearly impossible near the end (with the mancubi and archvile, and the cacoliches). But great job, however. 4/5

Share this review


Link to review
Guest

Unknown date

  
It's okay

Share this review


Link to review
Guest

Unknown date

  
Pretty good. A lot of repetive elements in both texturing and architecture. Altough many slopes, that enhanced the visuals. The dark sky and too bright sky light is also an issue IMO :) 4 stars however for the ammount of work put into it. -NMN

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...