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Name : The Marbelous Three
Description : This map begun with a blood-marbled room as a possible candidate
entry to CC2, but soon evolved into a textural experiment
involving two facing worlds, tech vs marble. I tried to find a
good tex combination, since most tech(*) textures do not fit well
with marble. I hope I can satisfy this.
The "Three" in the map title refers to the early textural map
design where a lot of structural objects came in groups of three
due to the limited texture set. I mean, there are three faces
(LION, GARG, SATYR), three daemons (MARBFAC*), three
key(color)s... and that's pretty limited.
Author : Jan Engelhardt <jengelh [at] gmx de>
Release date: October 29 2004
Files : tekmarb3.wad
This map is Copyright (C) Jan Engelhardt, 2004.
It may be modified and/or distributed under the
terms of the GNU GENERAL PUBLIC LICENSE V2,
(http://www.fsf.org/licenses/gpl.html),
with the exception of being BSP'ed with Deep.
Additional : boris - it'sa wad in progress!
Credits Cadman - cc2
Erik - testing trampoline
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Game : Doom 2
Engine req. : Boom compatible
Map # : MAP19
Modes : Single Player only,
no Cooperative or Deathmatch starts
Difficulty : implemented
settings The ammo/health/skill distribution is laid out in a way that it
does not depend on monster infight or finding secrets, and as
such may seem easy even on skill 4 for those who do not rush
through the monster mass.
And a hint: "Hide" behind projectile-firing monsters to
protect against hitscan weapons.
Known bugs : - Under non-ZDoom, the red skull accelerates, which should not
happen. This has been worked around, it now gets "out in
time" in all ports.
- not all secrets may be reached due to the fact that Legacy
is not fully Boom compatible
- [Legacy Software Renderer at least] the light is different
(dark areas are darker, and light areas are lighter than
other ports have it)
Base : from scratch and memory
Build time : according to Erik it must have been 250 hours
/me says 300 hours.
Or 8 months, depending on how you look at it.
Editor used : WinZETH (yes, _Z_eth)
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Where to get this WAD:
http://linux01.org:2222/
or your favorite 3dArchives mirror, currently at
ftp://3darchives.in-span.net/pub/idgames/
sunet.se is also a nice one!
(*) To clarify: "tech" means the E1 tech textures like CEIL1_1, EXITDOOR,
DOOR2 and such, while "tek" refers to the Doom2 green textures TEK*.
TEK would never fit with marble.
I had to crunch the filename to 8.3, though...
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