Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

No Imp Left Behind

   (14 reviews)

Guest

1 Screenshot

About This File

BBG claims he does not know how to map, but <beep> makes the process easy. As such, I wanted to find out how that fits me. It is a speedmap (not 100 minutes, but still considerable), and is intentionally kept small. I once had an idea for a starting room, and this seemed like a good point to finally draw it, along with some more to actually make it a map.

It starts out with a brick-metal-lava cave and goes over to a small outside area with a -- how else could it be -- brick building. There's lots of imps to trash with the shotgun(s) and fists. Fistfest.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

  
Quite small level. Ambiance is good. Gameplay @ UV is way too simple, and after getting the blue key you can just run for a few seconds, grab the red key, run again a few seconds, kill the demon, and finish the level - leaving more than half of the monsters unkilled. Besides that, the monster placement feels a bit uninterested. Overall: better than meh, but below average, so 2.5/5, + .5 as encouragement because author shows promise.

Share this review


Link to review
Memfis

Unknown date

  
Nice design, some cool traps. Slowly teleporting imps were a little bit annoying.

Share this review


Link to review
Guest

Unknown date

  
She's a beauty alright, a great map - pritch

Share this review


Link to review
Guest

Unknown date

  
Very nice level. A bit too short for single player, but looks to be an excellent deathmatvching wad.

Share this review


Link to review
Guest

Unknown date

  
Very good map! Small but very good detail. /me wants more WADs like this ;)

Share this review


Link to review
Guest

Unknown date

  
Why does everyone think this is so great? 9/16/07

Share this review


Link to review
Guest

Unknown date

  
Pretty good, but it should be better if it were a just little bigger (an extra room or two).

Share this review


Link to review
Guest

Unknown date

  
good map, looks solid, gameplay is ok to good. 3 stars. //Erik

Share this review


Link to review
Guest

Unknown date

  
A nice little map. Well-made, but only a mere appetizer.

Share this review


Link to review
Guest

Unknown date

  
This is dated October 2004. It's not bad; the detailing is cute for a speedmap, and there's a good bit where you're encouraged to punch out a bunch of imps. The big problem is that it's very short - only 62 baddies, most of them the aforementioned imps, and only really two big fights, the second of which is easy. Overall it would have made more sense as a 100% Tyson level with the berserk pack right at the start.

Share this review


Link to review
Guest

Unknown date

  
Small but beautiful. Gotta love this little lamps on the floor. -- Brun Ohn

Share this review


Link to review
Guest

Unknown date

  
Very nice map with lots of intense action in it! Like it very much!! **** -Kristian Aro

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...