Text File
===========================================================================
Archive Maintainer : I found this on the doomania-level-cd.
Because i couldn't find it on the web (in autumn
2004), i decided to re-release it.
Update to : AMOK10T.WAD
Primary purpose : Single+Coop play
===========================================================================
Title : DOOMED to Run Amok v1.1
Filename : AMOK11t.WAD
(t=Total Build, with Sound, Music, etc.)
Release date : 30.08.1994 (time stamp of files)
Author : David L. Davis
Email Address : funduke@hotmail.com (This is not the authors
email, just the person, who uploaded it)
Misc. Author Info : In late 30's, SR. PC Programmer / Analyst, and
bitten with "DOOM" madness!
He's the author of DM1toDM2,
the DOOM I to II Converter
Description : Waste the "BAD GUYS", what else?.
Additional Credits to : id Software Team
(DOOM "The Game" / "The Graphic Engine")
Brendon Wyber (DEU v5.21 / Map & Thing Editor)
Raphael Quinet (DEU v5.21 / " " " " )
Colin Reed (BSP v1.2x / DOOM Node Builder)
Bill Neisius (DMMUSIC v1.0a / Music Util)
Bill Neisius (DMGRAPH v1.0 / Graph Util)
Bill Neisius (DMAUD v1.1 / Audio Util)
Matt Fell (The "OFFICIAL" DOOM FAQ v5.6 / Info)
Matt Fell (The "UNOFFICIAL" DOOM SPEC v1.3 / Docs)
MDC Development (TEXTREF v1.0 / Docs)
Brain Marshall (DOOM 3D Engine Techniques / Info)
Abert Warner (Beta Tester)
===========================================================================
* What is included *
New levels : 1
Sounds : Yes, Replacement Sounds for Plamsa Gun,
Rocket Launcher, and a few others.
Music : Yes, (New Age - Title Unknown)
Graphics : Yes (Status Bar now has a Marble Face),
a new TekDoom Door, and TekCude (Wall Textures)
Special Graphics : a Preview of a few Villains from DOOM II within
a hidden secret room. (Wall Textures)
("DOOM II ...it