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DOOMED to Run Amok v1.1

   (9 reviews)

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Waste the "BAD GUYS", what else?.

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nice to have a plasma party

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Unknown date

  
Good map.

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Unknown date

  
does this change, anything? all I saw changed was the bottom with the face...

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Unknown date

  
This was a pleasant surprise! Decent looks, texture alignment, and coherence, plus plenty of ammo with which to waste plenty of monsters. The player can progress through the map as he/she sees fit, and a few teleporters are provided to speed up movement between areas. There's one massive fight (with teleporting monsters) and a somewhat tricky Cyber fight at the end. Recommended. --4/5

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Unknown date

  
This is E2M1 (one of the reviewers above must have been unaware of this). It's great fun, with a lengthy, superfluous, but entertaining teleport battle against a mass of generally weak monsters, and the final cavern looks very impressive. One of the secret areas has some early Doom 2 screenshots, including one that shows the pain elemental spitting fireballs! This is very good for August 1994.

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Unknown date

  
Wow this is Horrible

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Unknown date

  
haha this was one of my favorite wads from back then

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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