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ASSENT.ZIP

   (8 reviews)

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This is the first level in a new 7 level episode, assent to heaven straight oughta hell.

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Unknown date

  
One to remember the next time someone asks the "worst wad ever" question.

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I had to remove a number of superfluous player 2 starts to even get this to work, but I shouldn't have bothered. This map has to be one of the worst ever made. It practically falls apart in front of your eyes, and features almost every conceivable editing mistake (yes, even monsters stuck in barrels and each other) for a map of this size and complexity. At least the glowing path was tolerable, and that final "door" made me smile. --0/5

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Unknown date

  
A ridiculous jokewad, avoid

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Guest

Unknown date

  
This deserves some kind of award for the penultimate room, which is broken in so many ways; at least in GZDoom I ran straight through one of the walls, outside the level entirely! I ran so far away. And I *could* get away. I've never done that before.

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Short, technically poor and dull level from 1994. To be fair, it's not quite as bad as the previous reviewer states; I think the "monsters stuck in barrels and each other" are intentional (so that you can gib them with the barrels and the rocket launcher). But otherwise there are missing textures, odd bits, poor texture choices, and only a tiny stab at non-linear gameplay.

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This shit stinks

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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