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Archive Maintainer : THIS VERSION OF THE REJECT MAP BUILDER IS
OUTDATED! IT'S UPLOADED FOR HISTORICAL AND
EDUCATIONAL REASONS ONLY.
You can find the most recent version and it's
textfile here:
ftp://3darchives.in-span.net/pub/idgames/utils/level_edit/node_builders/rmb30.zip
ftp://3darchives.in-span.net/pub/idgames/utils/level_edit/node_builders/rmb30.txt
However, the example file *sneak.wad* and it's
associated files, included in rmb10.zip, does not
come with rmb30.zip and is also not anywhere else
avaiable on the internet.
Because of that it might be still interesting
to download this archive for learning puposes.
rmb10.zip was discovered on the *DOOMANIA*
level-cd.
Primary purpose : Single+Coop play
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Title : RMB, Reject Map Builder version 1.0 ; SNEAK.WAD
Filename : rmb.exe ; SNEAK.WAD
Release date : 15.09.1994
(Timestamp of the files in the zip-file)
Author : Jens Hykkelbjerg
Email Address : hykkelbj@daimi.aau.dk jensh@cybernet.dk
Description : The reject map builder is a utility that takes
a PWAD file and finds out which sectors can be
seen from a sector. This information is used by
DOOM to speed up the real time action!
[from sneak.txt:]
This WAD was created using DEU, IDbsp and RMB.
RMB is a program of mine (a Reject Map Builder)
and with this wad comes the SNEAK.REJ file,
that demonstrates the use of a REJect option
file.
The SNEAK.RPT file is an output file from RMB,
that shows where there are possible line of
sights that crosses more than 16 two-sided lines.
(Only the two endpoint sectors are written).
I have played this WAD at all difficulty levels,
and It's not very hard to co