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Baron in a Pit (Sequel to Baron on a Pedestal)

   (3 reviews)

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Brown and Gray, lots of monsters. My fourth wad, and the first one where I paid very close attention to textures and texture alignment. COOL level. Very hard, but is just fun to run through. Spends a lot of time outside, and has a stairway to the basement of DOOM. Has a demo, so just sit and watch if you get stuck.

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Zahid

  
From 94's when baron was treated as boss monster.this is a Fairly decent map with standard gameplay and visuals of its age...its first time im listening instruments of my region in doom a Sitar and Pungi...

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Memfis

  
A brown cave with some white base parts thrown in. Lots of staircases and some weird Indian (?) music. Very mediocre. Don't jump in water with the baron.

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Guest

Unknown date

  
A bit shaky on the visuals, but gameplay is not too bad. There's also Egyptian-sounding background music, which sounds nice enough but doesn't seem to have anything to do with the level's theme as far as I can tell.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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