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Vortex

   (3 reviews)

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About This File

A three level mini-tour for Doom v1.2 Registered Fight your way through The Mines (e2m1), Jungle Fever (e2m2) and The Gateway (e2m3). This update fixes two-sided linedef probs and allows for multiplayer and deathmatch games.

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Guest

Unknown date

  
There are three maps, I'll review each. E2M1 - Utter shit. E2M2 - Has some interesting fights and traps, and somewhat of a theme, but isn't much better than E2M1. It's mostly a maze with those lovable vine textures. And the switch which gains you access to the exit is almost impossible to see. E2M3 - A surprisingly good map. Decently textured, inventive fights and traps, nice progression, and somewhat challenging. With the individual grades 1, 2, and 4, the average is... --2/5

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I'd say E2M1 is a perfectly good map. The later two might be a bit more polished, but have some gameplay flaws to compensate.

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Unknown date

  
A convoluted mess of hallways and rooms with little in redeeming quality. 1/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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