Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

NO MERCY FOR DOOM II [- ONLY THE HARDEST TRADERS WILL SURVIVE -]

   (6 reviews)

Guest

About This File

After our two levels "La Galeria" and "Tomb of Terror" we started to create a new Level called " No Mercy" for Doom I ! The beginning of the level was genius but then it sucked. So, we rested for a while and after more than a half year - we're proud to present "NO MERCY" for DOOM II ! The design is really cool and the level is made for tha DOOM Elite. Of Coz you will ask: "Why another fucking Doom Level". We answere: "coZ there was a lot of crap in the boards we checked out ! This is no "CyberDemon vs. Human with Pistol" Level !! The level is VERY hard, but every fight is fair ! Ya only have to be a very good Doom player ! Also another idea was to bring in words and BBSs addyS from the local underground scene ! You will find them all in the "Elite-Only" Hall (TM)! There is a place in the level where you have to choose between three holes ! Just jump into the "Elite only" hole. If you manage to survive ya will reach the "Elite-Only" Hall (TM). Inside the hall there is also our special guest star [-hhR!] waiting for you (guy with six years of trading). On the walls you'll find a lot of interesting words, jokes and greets !

And always remember: ONLY LAMERS USE THE CHEAT !!

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

  
Sort-of excercise map. Try it if you like to kill first 4 barons in one room with a chaingun, then a pile of cacos, then a mix of some low-tire enemies and a cybie, then an av & two chaingunners, then a few ss solders, then a bunch of revs, etcetera. But if you expect some sort-of adventure, ambiance or gameplay, dislike unmarked doors or are allergic for infantile sounds: skip it. Overall: I doubth many players are waiting for this. 1* for the effort. BTW UV is, despite authors claim, disappointingly easy.

Share this review


Link to review
TimeOfDeath

  
liked

Share this review


Link to review
Guest

Unknown date

  
Average map and awful replacement sounds.

Share this review


Link to review
Guest

Unknown date

  
This is dated March 1995. It's bulked up to 3mb with some screenshots and lots of terrible hissy new sounds. My advice to Doom level authors is never to record your own funny dialogue. The gameplay pissed me off in the very first room - like most of the rest of the level it's an undetailed square arena with a handful of medium baddies that you kill whilst circle-strafing. The first room requires you to find a non-obvious secret door. The rest of it is just as dire.

Share this review


Link to review
Guest

Unknown date

  
Mediocre

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...