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Painless

   (11 reviews)

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About This File

Painless is my final level for DOOM. It encompasses all the things I've collected about the DOOM engine into one level. Although the level is large, it will save with no problems. Deathmatch and Cooperative starts are available in the level, so feel free to frag your co-workers/friends/relatives/spouses/selves.

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Memfis

  
A good E1\/E2 style level. Some questionable monster usage (boring barons, a room with gazillion flying skulls) but lots of exciting traps and cool rooms too.

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Guest

  
Very nice map! Definitely worth playing.

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Unknown date

  
I agree with the previous reviewer - this is a very good level (much more so given its age) that certainly deserves more widespread exposure. Check it out, you won't be disappointed.

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Unknown date

  
Cool doom1 map! * Szlobo

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Unknown date

  
Actually dates from March 1995, but surprisingly and unexpectedly it's a very good level. In fact it seems more like a modern-day retro E1-style level than the real, old-fashioned deal. Care and attention has gone into this and its fun to play; the traps, for example, are set back from special items so that you can't just grab them and run out of the room. "Ideas are still pouring out" says the readme, poignantly.

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Unknown date

  
Like the 1st reviewer stated, this '95 map is almost indistinguishable from modern E1-styled maps. The same guy who made this also made that classic early map COMCON.WAD.

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Unknown date

  
Superb level. The texturing is a little strange in some places, but the room designs are superb and the difficulty is just right. I was glued to my screen from start to finish.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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