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ESCAPE.WAD

   (7 reviews)

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This wad is not for the Doom Newbie. Sizing out at 360k, I'd recommend a 486 and 8 megs and a fast video card to play it.

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Maximum Matt

  

Man, screw that maze with the moving walls

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Sui Generis

  
An odd, and kind of sucky 94 level that I found more enjoyable than it had any right to be. It's like a cross between Map08 and E2M5, but uglier. The moving wall maze is either ok, (as there’s a monster release and they have some latitude to roam and flank you) or tedious to navigate. There's limited ammo initially so you must pick your fights at first. Texturing is horrible and there's little height variation, yet it's clear thought has gone into it and I am drawn to the devil-may-care creativity.

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Unknown date

  
Great! Greetings Funduke

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Guest

Unknown date

  
Nice level.Very good atmosphere, when barons looking for you in the maze :) 4/5 - Memfis

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Unknown date

  
Make no mistake, this is a 1994 map, pretty large for its time and certainly limit-stretching in terms of size and monster count, but no great mapping feat: it's mostly a series of joined open arenas and closed mazes with hardly any height differences. Ammo is scarce, especially in UV, and there are a few one-way spots. The moving wall maze is worthy of note. All in all, give it a run only if you're into this kind of gameplay. 3/5 -Maes

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Guest

Unknown date

  
A lot of effort must have gone into making this map so annoying.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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