Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Hall

   (6 reviews)

Guest

1 Screenshot

About This File

You've teleported into the rear of yet another demonic stonghold. Intelligence reports there is a large hall within where many comrads have vanished. The final phrase of your orders bothered you. It said simply "Lots-a-luck!" Yes... this is a large WAD but it saves fine. Just don't add any more "things" to it. (or sectors) Well... you can if you want but it won't save then. I really hope you enjoy it! (Comments welcome)

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
It's original in layout and challenge, and all textures are well aligned. Very untypical for such an early wad. Your way is not always easy to find, but overall it's achievable if you look carefully and use the automap from time to time. Good work! 4/5 -Milian

Share this review


Link to review
Lightning Hunter

Unknown date

  
This map has some very creative parts. In particular, there is a trap in which monsters are raised and lowered to a level in which they can shoot you, but you only have a second to shoot them. It is easy to get lost a few times in this map, however - and there is a place you can get stuck if you take the wrong order. Overall, a very creative map from '94.

Share this review


Link to review
Guest

Unknown date

  
This is dated August 1994. You fight 222 monsters in an unusually large level for the period. Super deform bee slice. It's a kind of hellish library based around a single very long hallway with side rooms, including a well-done computer slime centre; for mid-1994 the design is very good, intricate and coherent. The gameplay is solid and feels substantial, not hard, suffers a bit from a dearth of ammo at the start. The manifestations are also God's creation.

Share this review


Link to review
Guest

Unknown date

  
Not bad, but it took awhile to find the switch that opens the door to get the red key. The switch is in the hallway by the health bonus.

Share this review


Link to review
Guest

Unknown date

  
Kind of good, but just a bit too hard to determine where you're meant to go next. Not McColm's best work.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...