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Super Sonic DooM

   (196 reviews)

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Unknown date

  
Obviously a ton of work went into this, and the result, while not flawless, certainly didn't dissapoint me. If you like Sonic and you like Doom, you can't do much better than this.

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Outstanding effort, can't complain much, aside from a rather unfortunate slowdown on a later level...

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Unknown date

  
incredible wad!! i´m always amazed with the power of acs scripting! don´t take care about the haters they are fags that maybe play brutal doom, that game really sucks dinosaur balls.

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Unknown date

  
Great map..I was surprising with boss map '-'b

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Oh my god, these were good memories. This is level set is so fucking epic. 5/5 - D.O.B

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favorite. wad. EVAH! Favorite video-gaming experience for that matter. Played it through over 10+ times, getting something new out of it each and every single play-through 10^infinity out of 5 stars!!!

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Unknown date

  
I would say that this wad had some good maps designs 4 out of 5 at best. Some maps had some weird hard-to-move-around parts like those target bosses in the sky. Yeah those things were very tedious. I loved the window effects you did. I also see you used the transfer heights technique to make deep water, it would be better if you used the 3d floors to make water and bridges, that would look better. 4 out of 5 stars

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Guest

Unknown date

  
No. This doesn't work out the way many thinks it does. It's tedious, boring and the levels are big and ugly. Cacoward? Why on earth would it get? 1/5

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Unknown date

  
This is a Legendary megawad. And if you dont like this, you must live in a rock - Roy

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Jeez! The people who just call this wad "downright crap" obviously haven't played it through all the way, or are idiots! Anyways, this wad is extremely detailed from the lettering on buildings and doors, anti-gravity, fog, swimming, etc. Unlike classic doom, you actually feel like you're in a reactor or hellish temple. My only gripe is that one room in level 28 slows down a lot, but since you can simply "noclip" around that, I don't mind. I give it a spirited 5 out of 5!

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Unknown date

  
so alsom i can taste it -Edward850

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Guest

Unknown date

  
5/5 Perfect Sonic-Doom fusion

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EPIC MEGAWAD did this get a cacoward? It deserves one! There is only 2 downsides. A. The bos in the mines level that raises the water couldnt be shot after the water was fully raised and B. THere isnt a sequel. THERE NEEDS TO BE A SEQUEL! Amazingly it runs along a timeline with fragport but the same bad forces throught the saga. I wanna give it 20/5 :D A must have for everyone!

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Unknown date

  
fucking awsome - Xolzo 5/5

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Unknown date

  
This gets 5 stars just because i said it does.

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People who are downrating this are just probably jealous and or too stupid to make something like this on their own. 5/5

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Will it ever be a sequel to this please? THIS IS PURE AMAZING!

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Me being a big fan of sonic, this makes me smile

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Unknown date

  
Loved it. Make another one.

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Unknown date

  
Grabbed file/doesn't work well. Placed files into C:\DOOMS\zdoom-2.5 .0\ what do I get? A single "SONIC" banner page and nothing else new or different. It would be nice if this WAD really worked.

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Unknown date

  
Ambitious, but basing a mod that almost entirely revolves around jumping in ZDoom is one of the worst ideas anyone could have ever had. Terrible, terrible dialogue and repetitious target-based bosses that are colossal speed humps only lower enjoyment further and detract significantly from the occasional flash of brilliance. 1/5

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Unknown date

  
Given the amount of work that went into this, it's actually rather sad that it is absolutely no fun to play. The whole concept is an outright failure, with some rather desperate attempts to salvage the train-wreck with large-scale battles, "bosses" and "challenges" that only serve to prolong the agony. TUD should have abandoned this project at an early stage, as soon as he realized he was onto a loser. And he did realize that, surely?!

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Unknown date

  
awesome man

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Just ignore the horrendous moving platforms that don't pull you along with them, and maybe edit the dialogue, and replace the boss and pre-boss music with their Jet Force Gemini equivalents, and you have an excellent wad. As far as the target-based bosses, they were repetitive and annoying, but the volcano one was actually entertaining. 4/5

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Unknown date

  
AWESOMELY AWESOME GREAT I LIKE THE 7 DEADLY SINNERS

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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