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COFFIN.WAD (DWARF2.ZIP)

   (2 reviews)

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About This File

This level would have had more, but I had problems with the texture I used (Redwall1, beware), so I gave up and decided to make another level with the remaining ideas (and another texture). Well, basically, this level is another Deathmatch joy, w/ not too many secrets, but plenty of weapons and a few tricks to getting them. Some of the switches on the columns aren't aligned, but in the interest of time, and a new level in the works, I said "Screw It"! So, enjoy the level and like the name says, it will become a coffin w/ a lot of bodies in it before long, hehe. Oh, yeah, if you play it co-op you might have a chance at UV setting, heheh.

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A large, red-bricked arena with some heavy-hitting monsters, and a few side rooms with mostly smaller monsters. You can easily get everyone fighting everyone else, or just grab some weapons and blast away! Unmarked teleporting lines may put you right in the inescapable centre cage with all those Cacos, so be sure to think twice before grabbing powerups or weapons (you can get to them *somehow*). The map is rather ugly, with clashing, unaligned textures, but I really liked the gameplay. No secrets. --3/5

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Actually dates from Wednesday 13 July 1994, rather than 2004. The readme claims that it is E2M3 but this is a filthy lie; it's actually E2M2. I enjoy the thought of a level called "Dwarf2". I have nothing to add to the previous review, which is the kind of detailed, well-written appraisal I like to read. The level's not bad and would be fun in deathmatch, but the inescapable cage is a mistake and ultimately I am overcome by a discreet melancholy that wounds my soul.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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