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CLIFF.WAD

   (11 reviews)

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This is from May 1995. The zipfile has an advert for Rusty n Edie's BBS, which surprisingly has a Wikipedia page! The readme is only six words long and gives no clue as to the author (perhaps he was called Cliff). The map is good for 1994, with enough action to keep me amused. There's one clever bit, when it looks as if you've backtracked, with monster corpses on the floor, but you haven't. The design is simple, but it has lightsourcing, sensible textures etc.

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The wad timestamp inside zip is May 26, 1994. Better ignore all big weapons and use -fast monsters if you want any challenge. I had fun just walking around and exploring.

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The mysterious title aside (there are no cliffs here), this is a good map, that starts out in a base, and has you exploring a variety of settings, the best of which is a well-designed cavern. The progression is nice, but does tend to leave one confused -- sometimes on purpose! The fights are okay, but it often feels very easy, and a little empty. Oh, well, there's always -fast. The looks aren't bad at all, for such an old map. Nice, but obvious, secrets. Recommended. --4/5

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hi, this is the best!!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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