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Untitled #2

   (13 reviews)

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This is a map that was cut out of the Vae Victus project. Why? No one may never know.

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Guest

Unknown date

  
Compared to the author's other maps this is way easy, and ofcourse he uses his trademark wof3d-style secrets (*humpity*bump*). The textures resemble some kind of quake2 theme, but look strangely bland. 3

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Guest

Unknown date

  
Awesome map, I had fun playing it. Even though your texturing is slightly weird as usual. :P 5/5 -essel

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Guest

Unknown date

  
Oh my, this was a pretty level! Reminded me of the old-time classics like MM2 and Requiem. Gameplay was nice too, although a little too much backtracking was involved.

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Guest

Unknown date

  
"Kaiser" normally stands for large, well-designed maps with challenging gameplay. So, this one is very untypical. It's good-looking anyway, but it's very small and very easy. Some demons and imps are your hardest ennemies. Maybe this was meant as a break-map between two harder ones. Seen in itself, without the other maps, this one is very tame and thus a bit disappointing. 2.5/5 -Milian

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Guest

Unknown date

  
A nice map that isn't really tough. Good detail and pretty simple layout, not bad fun. 5/2/07

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Guest

Unknown date

  
This is a map, made by Samuel 'Kaiser' Villarreal, that was cut out of the Vae Victus project. Why? No one may never know. Advanced engine needed: (ZDOOM, SKULLTAG, ZDAEMON) - Jive

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Guest

Unknown date

  
"This is a map that was cut out of the Vae Victus project. Why? No one may never know." I do :) Great map Kaiser -NMN

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Guest

Unknown date

  
It's shot and fairly inconsequential, but it's nicely-designed and quite relaxing to play. As the readme says it's more like a linking part of a megawad than a meaty "star level".

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Unknown date

  
Distasteful to and fro level design but gameplay works well, although it leans too much on the easy side. 4/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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