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Not For Cowards

   (2 reviews)

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You have been abandoned at the entrance of what seems to be a quiet deserted base. Quickly, you discover an odd-shaped, four cornered room with four separate teleporters. You must now decide which one to take, and only ONE way leads out!

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Guest

Unknown date

  
A good general idea (multiple route choices, only one way leads to the exit) wasted completely. Dozens of small, ugly rooms with one entering teleport and one exit teleport, with a couple of big rooms too. It's never any fun, and when you find the right way through, you can just run through in under a minute. Also, you can get stuck with nowhere to go in the three "dead-ends" (two of them are supposed to kill you, but if you're a good enough player you can survive them). Avoid at all costs. --0/5

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Guest

Unknown date

  
What he said. This wad sucks.

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  • File Reviews

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