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Bleak house.

   (8 reviews)

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About This File

This is NOT based on my house, because MY house is nowhere near this tidy. My first real Doom ][ wad, this is playable without cheats at all levels - in fact it's maybe way too easy. Some feedback would be appreciated. Take care and don't get burnt. ;)

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Guest

Unknown date

  
One of the best "house" maps I've seen. Almost on par with MM map 17. There are several route possibilities, clever secrets, a few nasty traps, and lots of fun. Thumbs up. --4/5

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Guest

Unknown date

  
nice level, very creative, 4/5 -SC

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Guest

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This is from November 1994. It's Map01 (a very early Doom II level). One of a handful of classic levels based on the novels of Charles Dickens. It's more like a castle level than a house level. For 1994 it's astonishingly good - easily up to 1996/1997 standards, still fun today, although a bit bland. Texture alignment, design nothing to sniff at, a decent load of monsters (lots of chaingunners). Better than Thinking Plagues' "A History of Madness".

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Guest

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Mne ponravilos' ;) 4/5

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Zahid

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hard to believe its from 1994...its too damn awesome oldschool gem

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Guest

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Very nice map ;) Simpe but nice 4/5 - alien111

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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