Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

DOOM 1.666 WADS The Gateway ; The Pedestal ; The Great DOOM

   (5 reviews)

Guest

2 Screenshots

About This File

DAVE1.WAD - The Gateway DAVE2.WAD - The Pedestal DAVE3.WAD - The Great DOOM

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Walter confetti

· Edited by Walter confetti

  

Another abstract looking map like my previous reviewed cyberpit map, but the only true abstract place is DAVE1, a almost 25 minutes techbase-style map, with many sessions in the abstract realm, like toxic skies and weird medieval mazes hidden, a basic gameplay progression and lots of ammo. DAVE2 is a square tech station with nothing really interesting, DAVE3 is another techbase map, another long map like DAVE1 but the layout reminds more of some sort of "Dungeon and Dragons" place, but with a technological feel in it. The map over the above mentioned (funny) review the Doom E2M3 graffiti at the start (why?), at the same way there's cardinal pints signs and another stuff like... 4K? What does this even mean? Is that section of the map (after the red key door, also looks like a  my... hotel? house? anyway, a wooden apartments structure... in a space station. Ok.) ultra-HD? No, really, what does this even mean? Ah, yes, the level itself is not that incredible, expect than a missing lower sidefefs at the textures on the northern section in the map where the vine walls texture are in the middle of the said section, making a deep linoleum water effect where the monster "swim" in it. Wow.

Overall pretty average and not even that fun. Skiiip!

Share this review


Link to review
Guest

Unknown date

  
These levels are from October 1994. I got sick of E2M1 quickly, it's a typical badly-made 1994 map, mazey and painful to look at. E2M2 starts off just like Doom II's "The Pit", which is the only interesting thing about it. The very first room of E2M3 (a polygonal cavern, drawn freehand, with "DOOM E2M3" written on the floor) made me lose the will to live. And now I'm dead, reduced to writing about Doom levels from the afterlife. Damn you.

Share this review


Link to review
Guest

Unknown date

  
5 stars for the above review!

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...