Bugs
Slight HOM in large open acid room if standing in just the right place. (I had to painfully simplify this room just to get it down to this, and I didn't even notice it until after several, several hours of playtesting.) Anyway, its the distant doorway, and it slightly reflects the walls on either side of it, no actual texture mirrors, though. I maybe could have fixed it, but didn't really feel inclined to, already working on a new level.
Text File
===========================================================================
Primary purpose : Deathmatch
===========================================================================
Title : Deathmatch 1
Filename : Death1.wad
Release date : 06. July 1994 (Timestamp of the files in the zip)
Author : James Wilson (aka Shade)
Email Address : Cserve: 73651,2312
73651.2312@compuserve.com
Description : Lots of level ideas I had incorporated into a
Deathmatch level. It differs from most Deathmatch
levels that I've seen in that it has multiple
weapon locations (somewhat preventing a player
from hanging out near one), a few traps that
allow for alternate killing methods, and a means
to permanently cut off the route to the BFG if it
becomes too annoying (be careful of what switch
you hit). It also has a few really good hiding
places (if you can find them) and lots and lots
of ammo.
IT IS NOT PLAYABLE AS A SINGLE PLAYER LEVEL!
It has a coop exit and no monsters, but there is
a player one start point so you can look at it.
This is my second level.
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM
Map # : E2M1
Single Player : Player starts only
Yes (but no fun at all, and you can never leave!)
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed for
Other game styles : No
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : 20 hours
Editor(s) used : DEU 5.2
Known Bugs : Slight HOM in large open acid room if standing in
just the right place. (I had to painfully simplify
this room just to get it down to this, and I didn't
even notice it until after several, several hours
of playtesting.) Anyway, its the distant doorway,
and it slightly reflects the walls on either side
of it, no actual texture mirrors, though. I maybe
could have fixed it, but didn't really feel inclined
to, already working on a new level.
* Copyright / Permissions *
Authors (MAY) use this level as a base to build additional
levels. Authors (MAY) alter or play or do with this level pretty much
anything they want, I only ask that you give me credit.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include DEATH1.TXT
intact.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/
and mirrors:
Sunet (Sweden) - ftp://ftp.sunet.se/pub/pc/games/idgames/
or http://ftp.sunet.se/pub/pc/games/idgames/
PlanetMirror (Australia) - http://ftp.planetmirror.com/pub/idgames/
NTUA (Greece) - ftp://ftp.ntua.gr/pub/vendors/idgames/
Gamers.org - http://www.gamers.org/pub/idgames/
ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/idgames/
http://ftp.au.xemacs.org/pub/idgames/
ftp://ftp.au.xemacs.org/pub/idgames/
http://mrtg.planetmirror.com/pub/idgames/
http://www.au.horde.org/pub/idgames/
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Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com