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SANCTUM SANCTORIUM

   (4 reviews)

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Replacement level for DOOM

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Sui Generis

  
This is a relatively good old map. Set in a fairly standard startan base, the map stands out as above average due to it's interconnection and it's interestingly designed areas. I found the method of accessing the blue key slightly obtuse (shoot a skull switch to lower a platform - automap use is also helpful) but otherwise this is short and enjoyable, with variety in height, light levels and interesting rooms/areas. With better texturing and perhaps more size, this might've been a minor classic. Try it!

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Unknown date

  
For a level from November 1994, this is quite good, and I was pleasantly surprised. It's still a bit crude in places, and there's an acid pit that unexpectedly doesn't hurt, and you can get stuck, but it's better than a lot of levels from 1995 or even 1996. There's a nice and surprisingly hectic final battle, too.

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Unknown date

  
Agreed with the previous reviewer the textures might be haphazardly placed in some areas but overall the rooms are of good quality. The areas still look rather simple however and the map is kind of short, but it really does not matter as the gameplay far outweighs the negatives that this map has unlike most 94 wads. Overall I really enjoyed playing this short little map and will award it 3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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