Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Sector 997

   (26 reviews)

Guest

1 Screenshot

About This File

A small little zDoom map using mostly Doom 3 textures.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
This map was very good. This is an excellent idea, and would make a very good megawad. However, closet traps are very predictable.

Share this review


Link to review
Guest

Unknown date

  
Doom 3 textures? Kewl!!!

Share this review


Link to review
Guest

Unknown date

  
Doom 3's textures look very ugly in 256 colors... Average map IMHO.

Share this review


Link to review
Guest

Unknown date

  
Hard as hell! 5/5

Share this review


Link to review
Guest

Unknown date

  
too small too be recognized as a map. Bleh!

Share this review


Link to review
Guest

Unknown date

  
Not a bad map I guess. Some parts were harder than hell. The textures look shitty but thats because I've seen them in Doom3. I probley had to reload about 40 times and that pisses me off. 8/24/07

Share this review


Link to review
Guest

Unknown date

  
Listen, Udder-Guy, you have potential. But it just isn't funny anymore. Anytime you pick up anything, walls rise and demons spawn. Pick up a stimpack, and whoops, you're surrounded by 2 Archv. Pick a shell and 6 Rev. appear. You're wasting your skills by making a nice architecure and all that stuff, but all the time the #same# and #unfair# traps. After the 45th reloading I just wasn't in the mood to play that level anymore. And just ripping a texture from a different game doesn't make a good wad.

Share this review


Link to review
Guest

Unknown date

  
Very average level ruined by heavy over-population and repetitive, boring fights in tight spaces. I thought Udderdude's maps had got better since his early work (of basically the same kind)... 1/5

Share this review


Link to review
Guest

Unknown date

  
Meh, I dunno about this one. looks like this one needs a weapons mod to play. ~Csonicgo

Share this review


Link to review
Guest

Unknown date

  
Shut up No Poet.

Share this review


Link to review
Guest

Unknown date

  
And I suppose giant rooms with no monsters is more exciting dumbass? Sexy map.

Share this review


Link to review
Guest

Unknown date

  
This was a fine wad, a good steady gameplay. No real complaints here and a fine rival against Vae Victus for wad of the week.

Share this review


Link to review
Guest

Unknown date

  
I had a lot of fun playing this map. The new textures really add to the environment. The ambient sounds help too. Some parts had rather symmetrical fights, but besides that, this is a really good level. Definately worth a try. 4/5 **** -julz_d

Share this review


Link to review
Guest

Unknown date

  
too tough, but very nice sounds which enhance the atmosphere 3/5

Share this review


Link to review
Guest

Unknown date

  
This is a very goodlooking, medium-sized map with some nice new textures. The challenge ist mostly high, but gets lower at the end and overall it's ok, except for one situation with two Archviles, which I couldn't cope with without cheating. Ah, and as to Archviles: you porbably shouldn't play this if you're allergic to them. 4.5/5 -Milian

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...