Credits
Tons of people! WildWeasel, Chronoteeth, Xaser, and dron for betatesting; Xaser, TDA, WW, Scuba Steve, NMN, id software, and others of for graphics/sounds; The utility authors; Randy for ZDoom; id software for DOOM.
Text File
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Archive Maintainer : Combos directory please!
Update to :
Advanced engine needed : Zdoom .63a
Primary purpose : Single+Coop play / Deathmatch
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Title : Rifles with Bawls
Filename : modrwb.wad
Release date : today I think
Author : MasterOFDeath
Email Address : masterofdeath27@gmail.com
Other Files By Author : anything with "mod" as the first 3 letters and some other crap
Misc. Author Info : Currently finishing up crappything2 - good crap and the adventures of vavoom guy
Description : A weapons set by me that started out as experimenting
with a few DEHACKED tricks, then evolved into something
more. I call it "Rifles with Bawls" because there are
about 5 rifle like weapons in it(like half the guns),
and I replaced the health bonuses with Bawls bottles.
I ripped and touched up the sprite myself, but I am
too lazy to clean it up any further. :P
Additional Credits to : Tons of people! WildWeasel, Chronoteeth, Xaser, and
dron for betatesting; Xaser, TDA, WW, Scuba Steve,
NMN, id software, and others
of for graphics/sounds; The utility authors; Randy
for ZDoom; id software for DOOM.
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* What is included *
New levels : None
Sounds : Yes
Music : No(was going to make a theme song, but I am lazy and suck at composing)
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : Yes(SNDINFO and stuff)
Other files required : N/A
* Play Information *
Game : DOOM / DOOM2
Map # : N/A
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : Should be playable in something such as CTF
Difficulty Settings : Not implemented
* Construction *
Base : Stuff from all over the place. Dehacked is my work though.
Build Time : Too long, I am tired and lazy.
Editor(s) used : XWE, WinTex, paint, GIMP, sndrec32
Known Bugs : Due to the hacks, do NOT use on ZDoom maps that spawn arachnatron plasma/bfg balls. If used with
a zdoom wad that modifies the arachnatron itself with DEHACKED, it may not work right because mine
is modified slightly.
May Not Run With... : Zdoom .96(what does); may run with Zdaemon, untested.
* New Stuff *
Fist - A simple little combat knife.
Graphics: Scuba Steve
Sound: Grenades n' Stuff. Don't know where Xaser got the sound.
Chainsaw - Same, but new sound and all bloody.
Graphics: Xaser
Sound: Armas18 by Daniel
Pistol - Now the rifle. Same rate of fire about, but now perfectly accurate.
Graphics: Cube, ripped by me
Sound: Cube, ripped and modified by me
Shotgun - Now a SPAS 12, like in ww-xm.
Graphics: Originally from ww-xm, but touched up by scuba steve.
Sound: ww-xm. Don't know where WildWeasel got the sound.
SSG - Now the Rifle 4, awesome stopping power and power in general, but weak at longer ranges.
Graphics: Doom 0.4 rifle
Sound: Grenades n' Stuff. Don't know where Xaser got the sound.
Chaingun - Halo Assault Rifle. Very similar to the original. A bit faster than the chaingun.
Graphics: Halo, thanks to caligari_87 for ripping it.
Sound: same as above
Rocket Launcher - Now the mini grenade launcher. Mini grenades are half the size of rockets and
half the power, but the launcher fires them flippin' fast. Watch your back in
those hallways.
Graphics: Skulltag
Sound: Grenades n' Stuff. Originally from Strife I think.
Plasma Gun - Now the Energy Rod, this massive rifle delivers incredibly powerful shock blasts at a fast
rate, but it is so large that it must be held below the shoulder.
Graphics: Turok Pulse Rifle, ripped by me, touched up by Xaser. Plasma sprites from tlsdm2k3.wad
Sound: Firing sound from tlsdm2k3.wad, exploding sound from brit11.wad
BFG9000 - Now the laser rifle, fires a really hot, powerful beam of energy with perfect accurracy. Best
as a sniper weapon or for percision shots through groups of monsters.
Graphics: NMN
Sound: No new sound. Still sounds like a railgun.
Arachnatron - now fires imp fireballs(its either that or no attack at all from it), but fires twice as fast now.
If you play this with a wad that has the arachnaton attack frames modified in any way(or the arachnatron
itself for that matter), expect buggy results.
Health Bonuses - Tired of those nasty old healing potions, the demons recently discovered this awesome drink known as
Bawls when they invaded earth. They liked it so much they took over the factory and now use it as a
main energy and medical resource. Who says you can't? ;)
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: N/A
FTP sites: N/A